AEther Figment
1U
Creature -- Illusion
1/1
Kicker {3} (You may pay an additional {3} as you cast this spell.)
AEther Figment is unblockable.
If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
ZEN-U

AEther Tradewinds
2U
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
WWK-C

Abyssal Persecutor
2BB
Creature -- Demon
6/6
Flying, trample
You can't win the game and your opponents can't lose the game.
WWK-M

Admonition Angel
3WWW
Creature -- Angel
6/6
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
WWK-M

Adventuring Gear
1
Artifact -- Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Affa Guard Hound
2W
Creature -- Hound
2/2
Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
ROE-U

Agadeem Occultist
2B
Creature -- Human Shaman Ally
0/2
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
WWK-R

Akoum Battlesinger
1R
Creature -- Human Berserker Ally
1/1
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
WWK-C

Akoum Boulderfoot
4RR
Creature -- Giant Warrior
4/5
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
ROE-U

Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
ZEN-U

All Is Dust
7
Tribal Sorcery -- Eldrazi
Each player sacrifices all colored permanents he or she controls.
ROE-M

Amulet of Vigor
1
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
WWK-R

Ancient Stirrings
G
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
ROE-C

Angelheart Vial
5
Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
ROE-R

Anowon, the Ruin Sage
3BB
Legendary Creature -- Vampire Shaman
4/3
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
WWK-R

Apex Hawks
2W
Creature -- Bird
2/2
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Arbor Elf
G
Creature -- Elf Druid
1/1
{T}: Untap target Forest.
WWK-C

Archive Trap
3UU
Instant -- Trap
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
ZEN-R

Archmage Ascension
2U
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
ZEN-R

Archon of Redemption
3WW
Creature -- Archon
3/4
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
WWK-R

Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Armament Master
WW
Creature -- Kor Soldier
2/2
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
ZEN-R

Arrogant Bloodlord
1BB
Creature -- Vampire Knight
4/4
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
ROE-U

Arrow Volley Trap
3WW
Instant -- Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
ZEN-U

Artisan of Kozilek
9
Creature -- Eldrazi
10/9
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
ROE-U, ARC-U

Aura Finesse
U
Instant
Attach target Aura you control to target creature.
Draw a card.
ROE-C

Aura Gnarlid
2G
Creature -- Beast
2/2
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
ROE-C

Avenger of Zendikar
5GG
Creature -- Elemental
5/5
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
WWK-M

Awakening Zone
2G
Enchantment
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-R

Bala Ged Scorpion
3B
Creature -- Scorpion
2/3
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
ROE-C

Bala Ged Thief
3B
Creature -- Human Rogue Ally
2/2
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
ZEN-R

Baloth Cage Trap
3GG
Instant -- Trap
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.
ZEN-U

Baloth Woodcrasher
4GG
Creature -- Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
ZEN-U

Baneful Omen
4BBB
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
ROE-R

Basilisk Collar
1
Artifact -- Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
WWK-R

Battle Hurda
4W
Creature -- Giant
3/3
First strike
WWK-C

Battle Rampart
2R
Creature -- Wall
1/3
Defender
{T}: Target creature gains haste until end of turn.
MM-C, ROE-C

Battle-Rattle Shaman
3R
Creature -- Goblin Shaman
2/2
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
ROE-C

Bazaar Trader
1R
Creature -- Goblin
1/1
{T}: Target player gains control of target artifact, creature, or land you control.
WWK-R

Bear Umbra
2GG
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-R

Beast Hunt
3G
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
ZEN-C, HOP-C

Beastbreaker of Bala Ged
1G
Creature -- Human Warrior
2/2
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 4/4.
{LEVEL 4+} 6/6. Trample
ROE-U

Beastmaster Ascension
2G
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
ZEN-R

Bestial Menace
3GG
Sorcery
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
WWK-U

Blade of the Bloodchief
1
Artifact -- Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
ZEN-R

Bladetusk Boar
3R
Creature -- Boar
3/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Blazing Torch
1
Artifact -- Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1}
ZEN-U

Blood Seeker
1B
Creature -- Vampire Shaman
1/1
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
ZEN-C

Blood Tribute
4BB
Sorcery
Kicker--Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
ZEN-R

Bloodchief Ascension
B
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
ZEN-R

Bloodghast
BB
Creature -- Vampire Spirit
2/1
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
ZEN-R

Bloodhusk Ritualist
2B
Creature -- Vampire Shaman
2/2
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
WWK-U

Bloodrite Invoker
2B
Creature -- Vampire Shaman
3/1
{8}: Target player loses 3 life and you gain 3 life.
ROE-C

Bloodthrone Vampire
1B
Creature -- Vampire
1/1
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
ROE-C, M11-C

Boar Umbra
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Bog Tatters
4B
Creature -- Wraith
4/2
Swampwalk
ZEN-C

Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B} to your mana pool.
WWK-C

Bojuka Brigand
1B
Creature -- Human Warrior Ally
1/1
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
WWK-C

Bold Defense
2W
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
ZEN-C

Bramblesnap
1G
Creature -- Elemental
1/1
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
ROE-U

Brave the Elements
W
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
ZEN-U

Brimstone Mage
2R
Creature -- Human Shaman
2/2
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/3. {T}: Brimstone Mage deals 1 damage to target creature or player.
{LEVEL 3+} 2/4. {T}: Brimstone Mage deals 3 damage to target creature or player.
ROE-U

Brink of Disaster
2BB
Enchantment -- Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
WWK-C

Brood Birthing
1R
Sorcery
If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.
ROE-C

Broodwarden
3GG
Creature -- Eldrazi Drone
4/4
Eldrazi Spawn creatures you control get +2/+1.
ROE-U

Bull Rush
R
Instant
Target creature gets +2/+0 until end of turn.
WWK-C

Burst Lightning
R
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
ZEN-C

Butcher of Malakir
5BB
Creature -- Vampire Warrior
5/4
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
WWK-R

Cadaver Imp
1BB
Creature -- Imp
1/1
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
ROE-C

Calcite Snapper
1UU
Creature -- Turtle
1/4
Shroud (This creature can't be the target of spells or abilities.)
Landfall -- Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
WWK-C

Caller of Gales
U
Creature -- Merfolk Wizard
1/1
{1}{U}, {T}: Target creature gains flying until end of turn.
ZEN-C

Cancel
1UU
Instant
Counter target spell.
10E-C, M10-C, TSP-C, ALA-C, ZEN-C, M11-C

Canopy Cover
1G
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
WWK-U

Caravan Escort
W
Creature -- Human Knight
1/1
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 2/2.
{LEVEL 5+} 5/5. First strike
ROE-C

Caravan Hurda
4W
Creature -- Giant
1/5
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ZEN-C

Carnage Altar
2
Artifact
{3}, Sacrifice a creature: Draw a card.
ZEN-U

Cast Through Time
4UUU
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
ROE-M

Caustic Crawler
3BB
Creature -- Insect
4/3
Landfall -- Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
WWK-U

Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
WWK-R

Celestial Mantle
3WWW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
ZEN-R

Chain Reaction
2RR
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
WWK-R

Champion's Drake
1U
Creature -- Drake
1/1
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
ROE-C

Chandra Ablaze
4RR
Planeswalker -- Chandra
5
{+1}: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
{-2}: Each player discards his or her hand, then draws three cards.
{-7}: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
ZEN-M

Claws of Valakut
1RR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
WWK-C

Cliff Threader
1W
Creature -- Kor Scout
2/1
Mountainwalk
ZEN-C

Cobra Trap
4GG
Instant -- Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
ZEN-U

Comet Storm
XRR
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
WWK-M

Conquering Manticore
4RR
Creature -- Manticore
5/5
Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
ROE-R

Conqueror's Pledge
2WWW
Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
ZEN-R

Consume the Meek
3BB
Instant
Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
ROE-R

Consuming Vapors
3B
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Contaminated Ground
1B
Enchantment -- Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
ROE-C

Coralhelm Commander
UU
Creature -- Merfolk Soldier
2/2
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 3/3. Flying
{LEVEL 4+} 4/4. Flying
Other Merfolk creatures you control get +1/+1.
ROE-R

Corpsehatch
3BB
Sorcery
Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Corrupted Zendikon
1B
Enchantment -- Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Cosi's Ravager
3R
Creature -- Elemental
2/2
Landfall -- Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
WWK-C

Cosi's Trickster
U
Creature -- Merfolk Wizard
1/1
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
ZEN-R

Crab Umbra
U
Enchantment -- Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
{1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
WWK-R

Crusher Zendikon
2R
Enchantment -- Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Crypt Ripper
2BB
Creature -- Shade
2/2
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
ZEN-C

Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
ZEN-R

Cunning Sparkmage
2R
Creature -- Human Shaman
0/1
Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
WWK-U

Curse of Wizardry
2BB
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
ROE-U

Daggerback Basilisk
2G
Creature -- Basilisk
2/2
Deathtouch
ROE-C

Dawnglare Invoker
2W
Creature -- Kor Wizard
2/1
Flying
{8}: Tap all creatures target player controls.
ROE-C

Day of Judgment
2WW
Sorcery
Destroy all creatures.
ZEN-R, M11-R

Dead Reckoning
1BB
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
WWK-C

Death Cultist
B
Creature -- Human Wizard
1/1
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
ROE-C

Death's Shadow
B
Creature -- Avatar
13/13
Death's Shadow gets -X/-X, where X is your life total.
WWK-R

Deathforge Shaman
4R
Creature -- Ogre Shaman
4/3
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
WWK-U

Deathless Angel
4WW
Creature -- Angel
5/7
Flying
{W}{W}: Target creature is indestructible this turn.
ROE-R

Demolish
3R
Sorcery
Destroy target artifact or land.
8ED-U, 9ED-U, 10E-C, OD-U, ZEN-C, M11-C

Demonic Appetite
B
Enchantment -- Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
ROE-C

Demystify
W
Instant
Destroy target enchantment.
8ED-C, 9ED-C, 10E-C, ONS-C, ROE-C

Deprive
UU
Instant
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
ROE-C

Desecrated Earth
4B
Sorcery
Destroy target land. Its controller discards a card.
ZEN-C

Devastating Summons
R
Sorcery
As an additional cost to cast Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
ROE-R

Devout Lightcaster
WWW
Creature -- Kor Cleric
2/2
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
ZEN-R

Disaster Radius
5RR
Sorcery
As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.
ROE-R

Disfigure
B
Instant
Target creature gets -2/-2 until end of turn.
ZEN-C

Dispel
U
Instant
Counter target instant spell.
WWK-C

Distortion Strike
U
Sorcery
Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-C

Domestication
2UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
ROE-U

Dormant Gomazoa
1UU
Creature -- Jellyfish
5/5
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
ROE-R

Dragonmaster Outcast
R
Creature -- Human Shaman
1/1
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
WWK-M

Drake Umbra
4U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Drana, Kalastria Bloodchief
3BB
Legendary Creature -- Vampire Shaman
4/4
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
ROE-R

Dread Drone
4B
Creature -- Eldrazi Drone
4/1
When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Dread Statuary
Land
{T}: Add {1} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
WWK-U

Dreamstone Hedron
6
Artifact
{T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
ROE-U, ARC-U

Echo Mage
1UU
Creature -- Human Wizard
2/3
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 2/4. {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
{LEVEL 4+} 2/5. {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
ROE-R

Eel Umbra
1U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Eland Umbra
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Eldrazi Conscription
8
Tribal Enchantment -- Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
ROE-R

Eldrazi Monument
5
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
ZEN-M

Eldrazi Temple
Land
{T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
ROE-R

Electropotence
2R
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.
ZEN-R

Elemental Appeal
RRRR
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
ZEN-R

Emerge Unscathed
W
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Emeria Angel
2WW
Creature -- Angel
3/3
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
ZEN-R

Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W} to your mana pool.
ZEN-R

Emrakul's Hatcher
4R
Creature -- Eldrazi Drone
3/3
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Emrakul, the Aeons Torn
15
Legendary Creature -- Eldrazi
15/15
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M

Enatu Golem
6
Artifact Creature -- Golem
3/5
When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
ROE-U

Enclave Cryptologist
U
Creature -- Merfolk Wizard
0/1
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 0/1. {T}: Draw a card, then discard a card.
{LEVEL 3+} 0/1. {T}: Draw a card.
ROE-U

Enclave Elite
2U
Creature -- Merfolk Soldier
2/2
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Escaped Null
3B
Creature -- Zombie Berserker
1/2
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
ROE-U

Essence Feed
5B
Sorcery
Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Eternity Vessel
6
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
ZEN-M

Everflowing Chalice
0
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
WWK-U, ARC-U

Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ROE-C

Expedition Map
1
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
ZEN-C

Explore
1G
Sorcery
You may play an additional land this turn.
Draw a card.
WWK-C

Explorer's Scope
1
Artifact -- Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Explosive Revelation
3RR
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
ROE-U

Eye of Ugin
Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
WWK-M

Feast of Blood
1B
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
ZEN-U

Felidar Sovereign
4WW
Creature -- Cat Beast
4/6
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
ZEN-M

Feral Contest
3G
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
WWK-C

Fissure Vent
3RR
Sorcery
Choose one or both -- Destroy target artifact; and/or destroy target nonbasic land.
ROE-C

Flame Slash
R
Sorcery
Flame Slash deals 4 damage to target creature.
ROE-C

Fledgling Griffin
1W
Creature -- Griffin
2/2
Landfall -- Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
WWK-C

Fleeting Distraction
U
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
ROE-C

Forest
Basic Land -- Forest
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Forked Bolt
R
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
ROE-U

Frontier Guide
1G
Creature -- Elf Scout
1/1
{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ZEN-U

Frostwind Invoker
4U
Creature -- Merfolk Wizard
3/3
Flying
{8}: Creatures you control gain flying until end of turn.
ROE-C

Gatekeeper of Malakir
BB
Creature -- Vampire Warrior
2/2
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
ZEN-U

Gelatinous Genesis
XXG
Sorcery
Put X X/X green Ooze creature tokens onto the battlefield.
ROE-R

Geyser Glider
3RR
Creature -- Elemental Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
ZEN-U

Giant Scorpion
2B
Creature -- Scorpion
1/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ZEN-C

Gideon Jura
3WW
Planeswalker -- Gideon
6
{+2}: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
{-2}: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
ROE-M

Gigantiform
3GG
Enchantment -- Aura
Kicker {4}
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
ZEN-R

Gigantomancer
7G
Creature -- Human Shaman
1/1
{1}: Target creature you control becomes 7/7 until end of turn.
ROE-R

Gloomhunter
2B
Creature -- Bat
2/1
Flying
ROE-C

Glory Seeker
1W
Creature -- Human Soldier
2/2
8ED-C, 9ED-C, ONS-C, ROE-C

Gnarlid Pack
1G
Creature -- Beast
2/2
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Goblin Arsonist
R
Creature -- Goblin Shaman
1/1
When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
ROE-C

Goblin Bushwhacker
R
Creature -- Goblin Warrior
1/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
ZEN-C

Goblin Guide
R
Creature -- Goblin Scout
2/2
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
ZEN-R

Goblin Roughrider
2R
Creature -- Goblin Knight
3/2
WWK-C

Goblin Ruinblaster
2R
Creature -- Goblin Shaman
2/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
ZEN-U

Goblin Shortcutter
1R
Creature -- Goblin Scout
2/1
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
ZEN-C

Goblin Tunneler
1R
Creature -- Goblin Rogue
1/1
{T}: Target creature with power 2 or less is unblockable this turn.
ROE-C, M11-C

Goblin War Paint
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
ZEN-C

Goliath Sphinx
5UU
Creature -- Sphinx
8/7
Flying
WWK-R

Gomazoa
2U
Creature -- Jellyfish
0/3
Defender, flying
{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.
ZEN-U

Grappler Spider
1G
Creature -- Spider
2/1
Reach (This creature can block creatures with flying.)
WWK-C

Grappling Hook
4
Artifact -- Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
ZEN-R

Gravitational Shift
3UU
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
ROE-R

Gravity Well
1GG
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
ROE-U

Graypelt Hunter
3G
Creature -- Human Warrior Ally
2/2
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
WWK-C

Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.
ZEN-U, ARC-U

Grazing Gladehart
2G
Creature -- Antelope
2/2
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
ZEN-C

Greenweaver Druid
2G
Creature -- Elf Druid
1/1
{T}: Add {G}{G} to your mana pool.
ZEN-U

Grim Discovery
1B
Sorcery
Choose one or both -- Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.
ZEN-C

Grotag Siege-Runner
1R
Creature -- Goblin Rogue
2/1
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
ROE-C

Grotag Thrasher
4R
Creature -- Lizard
3/3
Whenever Grotag Thrasher attacks, target creature can't block this turn.
WWK-C

Groundswell
G
Instant
Target creature gets +2/+2 until end of turn.
Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
WWK-C

Growth Spasm
2G
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Guard Duty
W
Enchantment -- Aura
Enchant creature
Enchanted creature has defender.
ROE-C

Guard Gomazoa
2U
Creature -- Jellyfish
1/3
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
ROE-U

Guardian Zendikon
2W
Enchantment -- Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Guul Draz Assassin
B
Creature -- Vampire Assassin
1/1
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 2/2. {B}, {T}: Target creature gets -2/-2 until end of turn.
{LEVEL 4+} 4/4. {B}, {T}: Target creature gets -4/-4 until end of turn.
ROE-R

Guul Draz Specter
2BB
Creature -- Specter
2/2
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
ZEN-R

Guul Draz Vampire
B
Creature -- Vampire Rogue
1/1
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Hada Freeblade
W
Creature -- Human Soldier Ally
0/1
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
WWK-U

Hada Spy Patrol
1U
Creature -- Human Rogue
1/1
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/2. Hada Spy Patrol is unblockable.
{LEVEL 3+} 3/3. Shroud
Hada Spy Patrol is unblockable.
ROE-U

Hagra Crocodile
3B
Creature -- Crocodile
3/1
Hagra Crocodile can't block.
Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
ZEN-C

Hagra Diabolist
4B
Creature -- Ogre Shaman Ally
3/2
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
ZEN-U

Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U} to your mana pool.
WWK-C

Halimar Excavator
1U
Creature -- Human Wizard Ally
1/3
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
WWK-C

Halimar Wavewatch
1U
Creature -- Merfolk Soldier
0/3
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 0/6.
{LEVEL 5+} 6/6. Islandwalk
ROE-C

Halo Hunter
2BBB
Creature -- Demon
6/3
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
ZEN-R

Hammer of Ruin
2
Artifact -- Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
WWK-U

Hand of Emrakul
9
Creature -- Eldrazi
7/7
You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
ROE-C

Harabaz Druid
1G
Creature -- Human Druid Ally
0/1
{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
WWK-R

Harmless Assault
2WW
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
ROE-C

Harrow
2G
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
TE-U, IN-C, ZEN-C

Haze Frog
3GG
Creature -- Frog
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
ROE-C

Heartstabber Mosquito
3B
Creature -- Insect
2/2
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
ZEN-C

Heat Ray
XR
Instant
Heat Ray deals X damage to target creature.
US-C, ROE-C

Hedron Crab
U
Creature -- Crab
0/2
Landfall -- Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
ZEN-U

Hedron Matrix
4
Artifact -- Equipment
Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}
ROE-R

Hedron Rover
4
Artifact Creature -- Construct
2/2
Landfall -- Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
WWK-C

Hedron Scrabbler
2
Artifact Creature -- Construct
1/1
Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
ZEN-C

Hedron-Field Purists
2W
Creature -- Human Cleric
0/3
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 1/4. If a source would deal damage to you or a creature you control, prevent 1 of that damage.
{LEVEL 5+} 2/5. If a source would deal damage to you or a creature you control, prevent 2 of that damage.
ROE-R

Hellcarver Demon
3BBB
Creature -- Demon
6/6
Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.
ROE-M

Hellfire Mongrel
2R
Creature -- Elemental Hound
2/2
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
ZEN-U

Hellion Eruption
5R
Sorcery
Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
ROE-R

Hellkite Charger
4RR
Creature -- Dragon
5/5
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
ZEN-R

Hideous End
1BB
Instant
Destroy target nonblack creature. Its controller loses 2 life.
ZEN-C, HOP-C

Highland Berserker
1R
Creature -- Human Berserker Ally
2/1
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
ZEN-C

Horizon Drake
1UU
Creature -- Drake
3/1
Flying, protection from lands
WWK-U

Hyena Umbra
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Ikiral Outrider
1W
Creature -- Human Soldier
1/2
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 2/6. Vigilance
{LEVEL 4+} 3/10. Vigilance
ROE-C

Induce Despair
2B
Instant
As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
ROE-C

Inferno Trap
3R
Instant -- Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.
ZEN-U, ARC-U

Inquisition of Kozilek
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
ROE-U

Into the Roil
1U
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
ZEN-C

Iona's Judgment
4W
Sorcery
Exile target creature or enchantment.
WWK-C

Iona, Shield of Emeria
6WWW
Legendary Creature -- Angel
7/7
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
ZEN-M

Ior Ruin Expedition
1U
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
ZEN-C

Irresistible Prey
G
Sorcery
Target creature must be blocked this turn if able.
Draw a card.
ROE-U

Island
Basic Land -- Island
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

It That Betrays
12
Creature -- Eldrazi
11/11
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
ROE-R

Jace, the Mind Sculptor
2UU
Planeswalker -- Jace
3
{+2}: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
{-1}: Return target creature to its owner's hand.
{-12}: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
WWK-M

Jaddi Lifestrider
4G
Creature -- Elemental
2/8
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
ROE-U

Jagwasp Swarm
3B
Creature -- Insect
3/2
Flying
WWK-C

Join the Ranks
3W
Instant
Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
WWK-C

Joraga Bard
3G
Creature -- Elf Rogue Ally
1/4
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
ZEN-C

Joraga Treespeaker
G
Creature -- Elf Druid
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 1/2. {T}: Add {G}{G} to your mana pool.
{LEVEL 5+} 1/4. Elves you control have "{T}: Add {G}{G} to your mana pool."
ROE-U

Joraga Warcaller
G
Creature -- Elf Warrior
1/1
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
WWK-R

Journey to Nowhere
1W
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
ZEN-C

Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.
ZEN-U

Jwari Scuttler
2U
Creature -- Crab
2/3
ROE-C

Jwari Shapeshifter
1U
Creature -- Shapeshifter Ally
0/0
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
WWK-R

Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W} to your mana pool.
ZEN-C

Kabira Evangel
2W
Creature -- Human Cleric Ally
2/3
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
ZEN-R

Kabira Vindicator
3W
Creature -- Human Knight
2/4
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-4} 3/6. Other creatures you control get +1/+1.
{LEVEL 5+} 4/8. Other creatures you control get +2/+2.
ROE-U

Kalastria Highborn
BB
Creature -- Vampire Shaman
2/2
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
WWK-R

Kalitas, Bloodchief of Ghet
5BB
Legendary Creature -- Vampire Warrior
5/5
{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
ZEN-M

Kargan Dragonlord
RR
Creature -- Human Warrior
2/2
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 4-7} 4/4. Flying
{LEVEL 8+} 8/8. Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
ROE-M

Kazandu Blademaster
WW
Creature -- Human Soldier Ally
1/1
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
ZEN-U

Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.
ZEN-U, ARC-U

Kazandu Tuskcaller
1G
Creature -- Human Shaman
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-5} 1/1. {T}: Put a 3/3 green Elephant creature token onto the battlefield.
{LEVEL 6+} 1/1. {T}: Put two 3/3 green Elephant creature tokens onto the battlefield.
ROE-R

Kazuul Warlord
4R
Creature -- Minotaur Warrior Ally
3/3
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
ZEN-R

Kazuul, Tyrant of the Cliffs
3RR
Legendary Creature -- Ogre Warrior
5/4
Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.
WWK-R

Keening Stone
6
Artifact
{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.
ROE-R

Khalni Garden
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.
WWK-C, ARC-C

Khalni Gem
4
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color to your mana pool.
ZEN-U

Khalni Heart Expedition
1G
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
ZEN-C

Khalni Hydra
GGGGGGGG
Creature -- Hydra
8/8
Khalni Hydra costs {G} less to cast for each green creature you control.
Trample
ROE-M

Kiln Fiend
1R
Creature -- Elemental Beast
1/2
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
ROE-C

Kitesail
2
Artifact -- Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
WWK-C

Kitesail Apprentice
W
Creature -- Kor Soldier
1/1
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
WWK-C

Knight of Cliffhaven
1W
Creature -- Kor Knight
2/2
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 2/3. Flying
{LEVEL 4+} 4/4. Flying, vigilance
ROE-C

Kor Aeronaut
WW
Creature -- Kor Soldier
2/2
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
ZEN-U

Kor Cartographer
3W
Creature -- Kor Scout
2/2
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
ZEN-C

Kor Duelist
W
Creature -- Kor Soldier
1/1
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
ZEN-U

Kor Firewalker
WW
Creature -- Kor Soldier
2/2
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
WWK-U

Kor Hookmaster
2W
Creature -- Kor Soldier
2/2
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
ZEN-C

Kor Line-Slinger
1W
Creature -- Kor Scout
0/1
{T}: Tap target creature with power 3 or less.
ROE-C

Kor Outfitter
WW
Creature -- Kor Soldier
2/2
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
ZEN-C

Kor Sanctifiers
2W
Creature -- Kor Cleric
2/3
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
ZEN-C, HOP-C

Kor Skyfisher
1W
Creature -- Kor Soldier
2/3
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
ZEN-C

Kor Spiritdancer
1W
Creature -- Kor Wizard
0/2
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
ROE-R

Kozilek's Predator
3G
Creature -- Eldrazi Drone
3/3
When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Kozilek, Butcher of Truth
10
Legendary Creature -- Eldrazi
12/12
When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M

Kraken Hatchling
U
Creature -- Kraken
0/4
ZEN-C

Lagac Lizard
3R
Creature -- Lizard
3/3
ROE-C

Landbind Ritual
3WW
Sorcery
You gain 2 life for each Plains you control.
ZEN-U

Last Kiss
2B
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
ROE-C

Lavaball Trap
6RR
Instant -- Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
ZEN-R

Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
WWK-R

Lavafume Invoker
2R
Creature -- Goblin Shaman
2/2
{8}: Creatures you control get +3/+0 until end of turn.
ROE-C

Lay Bare
2UU
Instant
Counter target spell. Look at its controller's hand.
ROE-C

Leaf Arrow
G
Instant
Leaf Arrow deals 3 damage to target creature with flying.
ROE-C

Leatherback Baloth
GGG
Creature -- Beast
4/5
WWK-U

Lethargy Trap
3U
Instant -- Trap
If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.
Attacking creatures get -3/-0 until end of turn.
ZEN-C

Lighthouse Chronologist
1U
Creature -- Human Wizard
1/3
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 4-6} 2/4.
{LEVEL 7+} 3/5. At the beginning of each end step, if it's not your turn, take an extra turn after this one.
ROE-M

Lightkeeper of Emeria
3W
Creature -- Angel
2/4
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
WWK-U

Lightmine Field
2WW
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
ROE-R

Linvala, Keeper of Silence
2WW
Legendary Creature -- Angel
3/4
Flying
Activated abilities of creatures your opponents control can't be activated.
ROE-M

Living Destiny
3G
Instant
As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.
ROE-C

Living Tsunami
2UU
Creature -- Elemental
4/4
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
ZEN-U

Loam Lion
W
Creature -- Cat
1/1
Loam Lion gets +1/+2 as long as you control a Forest.
WWK-U

Lodestone Golem
4
Artifact Creature -- Golem
5/3
Nonartifact spells cost {1} more to cast.
WWK-R

Lone Missionary
1W
Creature -- Kor Monk
2/1
When Lone Missionary enters the battlefield, you gain 4 life.
ROE-C

Lord of Shatterskull Pass
3R
Creature -- Minotaur Shaman
3/3
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-5} 6/6.
{LEVEL 6+} 6/6. Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
ROE-R

Lorthos, the Tidemaker
5UUU
Legendary Creature -- Octopus
8/8
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
ZEN-M

Lotus Cobra
1G
Creature -- Snake
2/1
Landfall -- Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
ZEN-M

Lullmage Mentor
1UU
Creature -- Merfolk Wizard
2/2
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
ZEN-R

Luminarch Ascension
1W
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
ZEN-R

Luminous Wake
2W
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
ROE-U

Lust for War
2R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
ROE-U

Magma Rift
2R
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
ZEN-C

Magmaw
3RR
Creature -- Elemental
4/4
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
ROE-R

Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
ZEN-R

Makindi Griffin
3W
Creature -- Griffin
2/4
Flying
ROE-C

Makindi Shieldmate
2W
Creature -- Kor Soldier Ally
0/3
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
ZEN-C

Malakir Bloodwitch
3BB
Creature -- Vampire Shaman
4/4
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
ZEN-R

Mammoth Umbra
4W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Mark of Mutiny
2R
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
ZEN-U

Marsh Casualties
BB
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
ZEN-U

Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Marsh Threader
1W
Creature -- Kor Scout
2/1
Swampwalk
WWK-C

Marshal's Anthem
2WW
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
WWK-R

Merfolk Observer
1U
Creature -- Merfolk Rogue
2/1
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
ROE-C

Merfolk Seastalkers
3U
Creature -- Merfolk Scout
2/3
Islandwalk
{2}{U}: Tap target creature without flying.
ZEN-U

Merfolk Skyscout
2UU
Creature -- Merfolk Scout
2/3
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
ROE-U

Merfolk Wayfinder
2U
Creature -- Merfolk Scout
1/2
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
ZEN-U

Might of the Masses
G
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
ROE-C

Mind Sludge
4B
Sorcery
Target player discards a card for each Swamp you control.
8ED-U, TOR-U, ZEN-U

Mindbreak Trap
2UU
Instant -- Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
ZEN-M

Mindless Null
2B
Creature -- Zombie
2/2
Mindless Null can't block unless you control a Vampire.
ZEN-C

Mire Blight
B
Enchantment -- Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
ZEN-C

Mire's Toll
B
Sorcery
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
WWK-C

Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Mnemonic Wall
4U
Creature -- Wall
0/4
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
ROE-C

Mold Shambler
3G
Creature -- Fungus Beast
3/3
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
ZEN-C

Molten Ravager
2R
Creature -- Elemental
0/4
{R}: Molten Ravager gets +1/+0 until end of turn.
ZEN-C

Momentous Fall
2GG
Instant
As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
ROE-R

Mordant Dragon
3RRR
Creature -- Dragon
5/5
Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
WWK-R

Mortician Beetle
B
Creature -- Insect
1/1
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
ROE-R

Mountain
Basic Land -- Mountain
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, AN-C, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Mul Daya Channelers
1GG
Creature -- Elf Druid Shaman
2/2
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."
ROE-R

Murasa Pyromancer
4RR
Creature -- Human Shaman Ally
3/2
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
ZEN-U

Mysteries of the Deep
4U
Instant
Draw two cards.
Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead.
WWK-C

Narcolepsy
1U
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
ROE-C

Narrow Escape
2W
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
ZEN-C

Naturalize
1G
Instant
Destroy target artifact or enchantment.
8ED-C, 9ED-C, 10E-C, M10-C, ONS-C, ALA-C, ROE-C, M11-C

Nature's Claim
G
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
WWK-C

Near-Death Experience
2WWW
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
ROE-R

Needlebite Trap
5BB
Instant -- Trap
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.
ZEN-U

Nema Siltlurker
4G
Creature -- Lizard
3/5
ROE-C

Nemesis Trap
4BB
Instant -- Trap
If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
WWK-U

Nest Invader
1G
Creature -- Eldrazi Drone
2/2
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Nighthaze
B
Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
ROE-C

Nimana Sell-Sword
3B
Creature -- Human Warrior Ally
2/2
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
ZEN-C

Nimbus Wings
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
ZEN-C

Nirkana Cutthroat
2B
Creature -- Vampire Warrior
3/2
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 4/3. Deathtouch
{LEVEL 3+} 5/4. First strike, deathtouch
ROE-U

Nirkana Revenant
4BB
Creature -- Vampire Shade
4/4
Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
{B}: Nirkana Revenant gets +1/+1 until end of turn.
ROE-M

Nissa Revane
2GG
Planeswalker -- Nissa
2
{+1}: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
{+1}: You gain 2 life for each Elf you control.
{-7}: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
ZEN-M

Nissa's Chosen
GG
Creature -- Elf Warrior
2/3
If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
ZEN-C

Noble Vestige
2W
Creature -- Spirit
1/2
Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.
ZEN-C

Nomads' Assembly
4WW
Sorcery
Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Not of This World
7
Tribal Instant -- Eldrazi
Counter target spell or ability that targets a permanent you control.
Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
ROE-U

Novablast Wurm
3GGWW
Creature -- Wurm
7/7
Whenever Novablast Wurm attacks, destroy all other creatures.
WWK-M

Null Champion
1B
Creature -- Zombie Warrior
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 4/2.
{LEVEL 4+} 7/3. {B}: Regenerate Null Champion.
ROE-C

Ob Nixilis, the Fallen
3BB
Legendary Creature -- Demon
3/3
Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
ZEN-M

Obsidian Fireheart
1RRR
Creature -- Elemental
4/4
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
ZEN-M

Ogre Sentry
1R
Creature -- Ogre Warrior
3/3
Defender
ROE-C

Ogre's Cleaver
2
Artifact -- Equipment
Equipped creature gets +5/+0.
Equip {5}
ROE-U

Omnath, Locus of Mana
2G
Legendary Creature -- Elemental
1/1
Green mana doesn't empty from your mana pool as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
WWK-M

Ondu Cleric
1W
Creature -- Kor Cleric Ally
1/1
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
ZEN-C

Ondu Giant
3G
Creature -- Giant Druid
2/4
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
ROE-C

Oracle of Mul Daya
3G
Creature -- Elf Shaman
2/2
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
ZEN-R

Oran-Rief Recluse
2G
Creature -- Spider
1/3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
ZEN-C

Oran-Rief Survivalist
1G
Creature -- Human Warrior Ally
1/1
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
ZEN-C

Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
ZEN-R

Oust
W
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
ROE-U

Overgrown Battlement
1G
Creature -- Wall
0/4
Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
ROE-C

Paralyzing Grasp
2U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
ZEN-C

Pathrazer of Ulamog
11
Creature -- Eldrazi
9/9
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
ROE-U

Pawn of Ulamog
1BB
Creature -- Vampire Shaman
2/2
Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Pelakka Wurm
4GGG
Creature -- Wurm
7/7
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
ROE-U

Pennon Blade
3
Artifact -- Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
ROE-U

Perimeter Captain
W
Creature -- Human Soldier
0/4
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
WWK-U

Perish the Thought
2B
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
ROE-C

Permafrost Trap
2UU
Instant -- Trap
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
WWK-U

Pestilence Demon
5BBB
Creature -- Demon
7/6
Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
ROE-R

Phantasmal Abomination
1UU
Creature -- Illusion
5/5
Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
ROE-U

Pilgrim's Eye
3
Artifact Creature -- Thopter
1/1
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
WWK-C

Pillarfield Ox
3W
Creature -- Ox
2/4
ZEN-C

Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B} to your mana pool.
ZEN-C

Pitfall Trap
2W
Instant -- Trap
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.
Destroy target attacking creature without flying.
ZEN-U

Plains
Basic Land -- Plains
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Plated Geopede
1R
Creature -- Insect
1/1
First strike
Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
ZEN-C

Predatory Urge
3G
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
ZEN-R

Prey's Vengeance
G
Instant
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Primal Bellow
G
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
ZEN-U

Prophetic Prism
2
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.
ROE-C

Pulse Tracker
B
Creature -- Vampire Rogue
1/1
Whenever Pulse Tracker attacks, each opponent loses 1 life.
WWK-C

Puncturing Light
1W
Instant
Destroy target attacking or blocking creature with power 3 or less.
ROE-C

Punishing Fire
1R
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
ZEN-U

Pyromancer Ascension
1R
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
ZEN-R

Quag Vampires
B
Creature -- Vampire Rogue
1/1
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Quest for Ancient Secrets
U
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
ZEN-U

Quest for Pure Flame
R
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
ZEN-U

Quest for Renewal
1G
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
WWK-U

Quest for Ula's Temple
U
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
WWK-R

Quest for the Gemblades
1G
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
ZEN-U

Quest for the Goblin Lord
R
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
WWK-U

Quest for the Gravelord
B
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
ZEN-U

Quest for the Holy Relic
W
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
ZEN-U

Quest for the Nihil Stone
B
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
WWK-R

Quicksand
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
9ED-U, 10E-U, VI-U, WWK-C

Rage Nimbus
2R
Creature -- Elemental
5/3
Defender, flying
{1}{R}: Target creature attacks this turn if able.
ROE-R

Raging Ravine
Land
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
WWK-R

Raid Bombardment
2R
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
ROE-C

Rampaging Baloths
4GG
Creature -- Beast
6/6
Trample
Landfall -- Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
ZEN-M

Rapacious One
5R
Creature -- Eldrazi Drone
5/4
Trample
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Ravenous Trap
2BB
Instant -- Trap
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.
ZEN-U

Razor Boomerang
3
Artifact -- Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."
Equip {2}
WWK-U

Reality Spasm
XUU
Instant
Choose one -- Tap X target permanents; or untap X target permanents.
ROE-U

Realms Uncharted
2G
Instant
Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
ROE-R

Reckless Scholar
2U
Creature -- Human Wizard
2/1
{T}: Target player draws a card, then discards a card.
ZEN-C

Recurring Insight
4UU
Sorcery
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Refraction Trap
3W
Instant -- Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
WWK-U

Regress
2U
Instant
Return target permanent to its owner's hand.
MRD-C, ROE-C

Reinforced Bulwark
3
Artifact Creature -- Wall
0/4
Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
ROE-C

Relic Crush
4G
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
ZEN-C

Renegade Doppelganger
1U
Creature -- Shapeshifter
0/1
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
ROE-R

Repay in Kind
5BB
Sorcery
Each player's life total becomes the lowest life total among all players.
ROE-R

Repel the Darkness
2W
Instant
Tap up to two target creatures.
Draw a card.
ROE-C

Rest for the Weary
1W
Instant
Target player gains 4 life.
Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
WWK-C

Ricochet Trap
3R
Instant -- Trap
If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.
Change the target of target spell with a single target.
WWK-U

Rite of Replication
2UU
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
ZEN-R

River Boa
1G
Creature -- Snake
2/1
Islandwalk
{G}: Regenerate River Boa.
6E-U, VI-C, ZEN-U

Roil Elemental
3UUU
Creature -- Elemental
3/2
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
ZEN-R

Roiling Terrain
2RR
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
WWK-C

Ruin Ghost
1W
Creature -- Spirit
1/1
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
WWK-U

Ruinous Minotaur
1RR
Creature -- Minotaur Warrior
5/2
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
ZEN-C

Rumbling Aftershocks
4R
Enchantment
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
WWK-U

Runed Servitor
2
Artifact Creature -- Construct
2/2
When Runed Servitor is put into a graveyard from the battlefield, each player draws a card.
ROE-U

Runeflare Trap
4RR
Instant -- Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
ZEN-U

Ruthless Cullblade
1B
Creature -- Vampire Warrior
2/1
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
WWK-C

Sadistic Sacrament
BBB
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.
ZEN-R

Sarkhan the Mad
3BR
Planeswalker -- Sarkhan
7
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
{-2}: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
{-4}: Each Dragon creature you control deals damage equal to its power to target player.
ROE-M

Savage Silhouette
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
ZEN-C

Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Scrib Nibblers
2B
Creature -- Rat
1/1
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
WWK-U

Scute Mob
G
Creature -- Insect
1/1
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
ZEN-R

Scythe Tiger
G
Creature -- Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
ZEN-C

Sea Gate Loremaster
4U
Creature -- Merfolk Wizard Ally
1/3
{T}: Draw a card for each Ally you control.
ZEN-R

Sea Gate Oracle
2U
Creature -- Human Wizard
1/3
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
ROE-C

Searing Blaze
RR
Instant
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
WWK-C

Seascape Aerialist
4U
Creature -- Merfolk Wizard Ally
2/3
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
ZEN-U

See Beyond
1U
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
ROE-C

Seer's Sundial
4
Artifact
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
WWK-R

Seismic Shudder
1R
Instant
Seismic Shudder deals 1 damage to each creature without flying.
ZEN-C

Sejiri Merfolk
1U
Creature -- Merfolk Soldier
2/1
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
WWK-U

Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
ZEN-U

Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.
WWK-C

Selective Memory
3U
Sorcery
Search your library for any number of nonland cards and exile them. Then shuffle your library.
WWK-R

Shared Discovery
U
Sorcery
As an additional cost to cast Shared Discovery, tap four untapped creatures you control.
Draw three cards.
ROE-C

Shatterskull Giant
2RR
Creature -- Giant Warrior
4/3
ZEN-C

Shepherd of the Lost
4W
Creature -- Angel
3/3
Flying, first strike, vigilance
ZEN-U

Shieldmate's Blessing
W
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
ZEN-C

Shoal Serpent
5U
Creature -- Serpent
5/5
Defender
Landfall -- Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
ZEN-C

Shoreline Salvager
3B
Creature -- Surrakar
3/3
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
WWK-U

Shrivel
1B
Sorcery
All creatures get -1/-1 until end of turn.
ROE-C

Skeletal Wurm
7B
Creature -- Skeleton Wurm
7/6
{B}: Regenerate Skeletal Wurm.
ROE-U

Skitter of Lizards
R
Creature -- Lizard
1/1
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Skittering Invasion
7
Tribal Sorcery -- Eldrazi
Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Sky Ruin Drake
4U
Creature -- Drake
2/5
Flying
ZEN-C

Skywatcher Adept
U
Creature -- Merfolk Wizard
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/2. Flying
{LEVEL 3+} 4/2. Flying
ROE-C

Slaughter Cry
2R
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
ZEN-C

Slavering Nulls
1R
Creature -- Goblin Zombie
2/1
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
WWK-U

Slingbow Trap
3G
Instant -- Trap
If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
WWK-U

Smite
W
Instant
Destroy target blocked creature.
ST-C, ROE-C

Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{T}: Add {R} to your mana pool.
WWK-C

Smother
1B
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
ONS-U, WWK-U

Snake Umbra
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Snapping Creeper
2G
Creature -- Plant
2/3
Landfall -- Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
WWK-C

Soaring Seacliff
Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U} to your mana pool.
ZEN-C

Sorin Markov
3BBB
Planeswalker -- Sorin
4
{+2}: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
{-3}: Target opponent's life total becomes 10.
{-7}: You control target player's next turn.
ZEN-M

Soul Stair Expedition
B
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
ZEN-C

Soul's Attendant
W
Creature -- Human Cleric
1/1
Whenever another creature enters the battlefield, you may gain 1 life.
ROE-C

Soulbound Guardians
4W
Creature -- Kor Spirit
4/5
Defender, flying
ROE-U

Soulsurge Elemental
3R
Creature -- Elemental
*/1
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
ROE-U

Spawning Breath
1R
Instant
Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Spawnsire of Ulamog
10
Creature -- Eldrazi
7/11
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
ROE-R

Spell Contortion
2U
Instant
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
WWK-U

Spell Pierce
U
Instant
Counter target noncreature spell unless its controller pays {2}.
ZEN-C

Sphinx of Jwar Isle
4UU
Creature -- Sphinx
5/5
Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
ZEN-R

Sphinx of Lost Truths
3UU
Creature -- Sphinx
3/5
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
ZEN-R

Sphinx of Magosi
3UUU
Creature -- Sphinx
6/6
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
ROE-R

Sphinx-Bone Wand
7
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
ROE-R

Spider Umbra
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C, ARC-C

Spidersilk Net
0
Artifact -- Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Spire Barrage
4R
Sorcery
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
ZEN-C

Splinter Twin
2RR
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."
ROE-R

Sporecap Spider
2G
Creature -- Spider
1/5
Reach (This creature can block creatures with flying.)
ROE-C

Spreading Seas
1U
Enchantment -- Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
ZEN-C

Staggershock
2R
Instant
Staggershock deals 2 damage to target creature or player.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-C

Stalwart Shield-Bearers
1W
Creature -- Human Soldier
0/3
Defender
Other creatures you control with defender get +0/+2.
ROE-C

Steppe Lynx
W
Creature -- Cat
0/1
Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
ZEN-C

Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
WWK-R

Stomper Cub
3GG
Creature -- Beast
5/3
Trample
ROE-C

Stone Idol Trap
5R
Instant -- Trap
Stone Idol Trap costs {1} less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
WWK-R

Stoneforge Mystic
1W
Creature -- Kor Artificer
1/2
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
WWK-R

Stonework Puma
3
Artifact Creature -- Cat Ally
2/2
ZEN-C

Strength of the Tajuru
XGG
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
WWK-R

Student of Warfare
W
Creature -- Human Knight
1/1
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-6} 3/3. First strike
{LEVEL 7+} 4/4. Double strike
ROE-R

Suffer the Past
XB
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
ROE-U

Summit Apes
3G
Creature -- Ape
5/2
As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.
WWK-U

Summoner's Bane
2UU
Instant
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
ZEN-U

Summoning Trap
4GG
Instant -- Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ZEN-R

Sunspring Expedition
W
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
ZEN-C

Surrakar Banisher
4U
Creature -- Surrakar
3/3
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
WWK-C

Surrakar Marauder
1B
Creature -- Surrakar
2/1
Landfall -- Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Surrakar Spellblade
1UU
Creature -- Surrakar
2/1
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
ROE-R

Surreal Memoir
3R
Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Survival Cache
2W
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Swamp
Basic Land -- Swamp
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Tajuru Archer
2G
Creature -- Elf Archer Ally
1/2
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
ZEN-U

Tajuru Preserver
1G
Creature -- Elf Shaman
2/1
Spells and abilities your opponents control can't cause you to sacrifice permanents.
ROE-R

Talus Paladin
3W
Creature -- Human Knight Ally
2/3
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
WWK-R

Tanglesap
1G
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
ZEN-C

Tectonic Edge
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
WWK-U

Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R} to your mana pool.
ZEN-C

Tempest Owl
1U
Creature -- Bird
1/2
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
ZEN-C

Terastodon
6GG
Creature -- Elephant
9/9
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
WWK-R

Terra Eternal
2W
Enchantment
All lands are indestructible.
WWK-R

Terra Stomper
3GGG
Creature -- Beast
8/8
Terra Stomper can't be countered.
Trample
ZEN-R

Territorial Baloth
4G
Creature -- Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
ZEN-C

Thada Adel, Acquisitor
1UU
Legendary Creature -- Merfolk Rogue
2/2
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
WWK-R

Thought Gorger
2BB
Creature -- Horror
2/2
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
ROE-R

Tideforce Elemental
2U
Creature -- Elemental
2/1
{U}, {T}: You may tap or untap another target creature.
Landfall -- Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
WWK-U

Timbermaw Larva
3G
Creature -- Beast
2/2
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
ZEN-C

Time of Heroes
1W
Enchantment
Each creature you control with a level counter on it gets +2/+2.
ROE-U

Tomb Hex
2B
Instant
Target creature gets -2/-2 until end of turn.
Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
WWK-C

Torch Slinger
2R
Creature -- Goblin Shaman
2/2
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
ZEN-C

Totem-Guide Hartebeest
4W
Creature -- Antelope
2/5
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
ROE-C

Trailblazer's Boots
2
Artifact -- Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
Equip {2}
ZEN-U

Training Grounds
U
Enchantment
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
ROE-R

Traitorous Instinct
3R
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
ROE-U

Transcendent Master
1WW
Creature -- Human Cleric Avatar
3/3
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 6-11} 6/6. Lifelink
{LEVEL 12+} 9/9. Lifelink
Transcendent Master is indestructible.
ROE-M

Trapfinder's Trick
1U
Sorcery
Target player reveals his or her hand and discards all Trap cards.
ZEN-C

Trapmaker's Snare
1U
Instant
Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
ZEN-U

Treasure Hunt
1U
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
WWK-C

Trusty Machete
1
Artifact -- Equipment
Equipped creature gets +2/+1.
Equip {2}
ZEN-U

Tuktuk Grunts
4R
Creature -- Goblin Warrior Ally
2/2
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
ZEN-C

Tuktuk Scrapper
3R
Creature -- Goblin Artificer Ally
2/2
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
WWK-U

Tuktuk the Explorer
2R
Legendary Creature -- Goblin
1/1
Haste
When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
ROE-R

Turntimber Basilisk
1GG
Creature -- Basilisk
2/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
ZEN-U

Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G} to your mana pool.
ZEN-C

Turntimber Ranger
3GG
Creature -- Elf Scout Ally
2/2
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
ZEN-R

Twitch
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
10E-C, TE-C, WWK-C

Ulamog's Crusher
8
Creature -- Eldrazi
8/8
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each turn if able.
ROE-C

Ulamog, the Infinite Gyre
11
Legendary Creature -- Eldrazi
10/10
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M

Umara Raptor
2U
Creature -- Bird Ally
1/1
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
ZEN-C

Umbra Mystic
2W
Creature -- Human Wizard
2/2
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
ROE-R

Unified Will
1U
Instant
Counter target spell if you control more creatures than that spell's controller.
ROE-U

Unstable Footing
R
Instant
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
ZEN-U

Urge to Feed
BB
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
WWK-U

Valakut Fireboar
4R
Creature -- Elemental Boar
1/7
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
ROE-U

Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
{T}: Add {R} to your mana pool.
ZEN-R

Vampire Hexmage
BB
Creature -- Vampire Shaman
2/1
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
ZEN-U

Vampire Lacerator
B
Creature -- Vampire Warrior
2/2
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
ZEN-C

Vampire Nighthawk
1BB
Creature -- Vampire Shaman
2/3
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ZEN-U

Vampire's Bite
B
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
ZEN-C

Vapor Snare
4U
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
WWK-U

Vastwood Animist
2G
Creature -- Elf Shaman Ally
1/1
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
WWK-U

Vastwood Gorger
5G
Creature -- Wurm
5/6
ZEN-C

Vastwood Zendikon
4G
Enchantment -- Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Vendetta
B
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
MM-C, ROE-C

Venerated Teacher
2U
Creature -- Human Wizard
2/2
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
ROE-C

Vengevine
2GG
Creature -- Elemental
4/3
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
ROE-M

Vent Sentinel
3R
Creature -- Elemental
2/4
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
ROE-C

Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Veteran's Reflexes
W
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
WWK-C

Vines of Vastwood
G
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
ZEN-C

Virulent Swipe
B
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Voyager Drake
3U
Creature -- Drake
3/3
Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
WWK-U

Walking Atlas
2
Artifact Creature -- Construct
1/1
{T}: You may put a land card from your hand onto the battlefield.
WWK-C

Wall of Omens
1W
Creature -- Wall
0/4
Defender
When Wall of Omens enters the battlefield, draw a card.
ROE-U

Warmonger's Chariot
2
Artifact -- Equipment
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
ROE-U

Warren Instigator
RR
Creature -- Goblin Berserker
1/1
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
ZEN-M

Welkin Tern
1U
Creature -- Bird
2/1
Flying
Welkin Tern can block only creatures with flying.
ZEN-C

Whiplash Trap
3UU
Instant -- Trap
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.
Return two target creatures to their owners' hands.
ZEN-C, HOP-C

Wildheart Invoker
2GG
Creature -- Elf Shaman
4/3
{8}: Target creature gets +5/+5 and gains trample until end of turn.
ROE-C

Wind Zendikon
U
Enchantment -- Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Windborne Charge
2WW
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
ZEN-U

Windrider Eel
3U
Creature -- Fish
2/2
Flying
Landfall -- Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
ZEN-C

Wolfbriar Elemental
2GG
Creature -- Elemental
4/4
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
WWK-R

World Queller
3WW
Creature -- Avatar
4/4
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
ZEN-R

World at War
3RR
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Wrap in Flames
3R
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
ROE-C

Wrexial, the Risen Deep
3UUB
Legendary Creature -- Kraken
5/8
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
WWK-M

Zektar Shrine Expedition
1R
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
ZEN-C

Zendikar Farguide
4G
Creature -- Elemental
3/3
Forestwalk
ZEN-C

Zof Shade
3B
Creature -- Shade
2/2
{2}{B}: Zof Shade gets +2/+2 until end of turn.
ROE-C

Zulaport Enforcer
B
Creature -- Human Warrior
1/1
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 3/3.
{LEVEL 3+} 5/5. Zulaport Enforcer can't be blocked except by black creatures.
ROE-C

